The energy changed made this patch is excellent, though i feel a few cost maybe 10-15% to much, in general its excellent. However, the cool downs are still slightly to high (can be lowered 5-10seconds each), more importantly i want to address the damage in the game at the moment.
as it stands now, the damage is still two high, for the modules to have value, and they need to come down slightly, or largely in some cases.
Critical strikes should not do more then 1000 damage. base damage on heavy weapons should not do more then 500 damage (or maybe up to 650). These numbers are the numbers that the enemy takes after being hit by your fire. i am not speaking about the gun-values.
this means that in general all the heavy weapons need a damage reducing, to around what the current assault plasma is doing on impact (something like 150 base damage on gun)
these changes will make the game exception in combat and i think from there, very small changes to modules will only be needed to make the combat near perfect.
base damage on heavy weapons should not do more then 500 damage (or maybe up to 650). These numbers are the numbers that the enemy takes after being hit by your fire. i am not speaking about the gun-values.
What kind of ship should do this damage? You mean these values as average or extreme top?
I feel that it should be on average something as follows, below that i will include the modifications to weapons with these suggested rates.
Assault
ROF: 180-240rps
range: max 3k
dmg 250-350
crit: max 650
rapid fire weapons
ROF: 250-280rps
range 2.8k
dmg 150-250
crit: max 500
Long range
rof:40-70rps
range max 6.5k
dmg 400-500
crit: 900-1k
heavy weapon
rof: 70-90
range max 4k
dmg 550-650
crit 1.1k-1.2k
Examples of weapons and changes these will put out (Plasma example below)
Assault
Damage increased from 100 to 150
Rapid fire
Damage increased from 70 to 125
Hailstorm
Rate if fire increased from 66rps to 80 rps
Charge speed increased from 3150 to 3450
Heavy weapon
Damage reduced from 354 to 280
Spread reduced from 1.36 deg, to 1.15
the purpose of these changes is simple
the amount of HPS to the Alpha strike is to high. If it takes 10 seconds to regenerate shields, and you die in 2seconds, you force the players to waste 8 seconds of mod use. On this design, you are hurting the game, making it unfun and unfair. this is the problem the above changes addresses, but nerfing the 4-7k hits that some people are doing.
I ask you kindly, to run the numbers, and please try to make changes like this, nerfing the impact damage, I believe strongly it will make the game very very good. out side of this change, i only feel strongly that the frigates mass should be reduced from 4000mt to 500 or even less.