Please note, this post is two parts.
Part 1: Frigate Skills
Part 2: Sniper Weapons
Sniper right now, feels to plain and close to other weapons in game. I had noticed the devs wanted to make a sniper gun work
sort of like it did in Counter strike, for SC. However, because of spawn mechanics, this would be very broken (and as proven to be over time)
I would like to suggest some changes, to balance this idea, and getting the game going unique for sniping.
The first changes i feel that need to take place evolve around the current frigate abilities. Personally i dislike that frigates have offensive abilities, they make the current sniper weapons in effective and worthless. But here is the idea
Concept: All Offensive Abilities will gain a charge up effect. The longer it go’s unused, the stronger it becomes.
Empire Frigate
Now changed. Shoots a large beam (instead of a pulse)
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The Beam Will be around 250 or 500 Square Meters.
If ships enter the beam, they take damage per a second.
DPS will be around 650
Charge rate will be
50% = No wait on charge
100% = 2 Second wait on charge
200% = 4 Second wait on charge
400% = 8 Second wait on charge
Impact will be around 250
Federation
Change the drones, to battle drones.
These drones will now deal significantly more damage then item-shop drones
1 drone is created every 2 seconds, up to 5 drones.
At 5 drones, the drones get a cloaking ability and will cloak until attacking the target.
Drones will have 2500 hp, 50 impact, 220 ROF
Jericho
Jericho’s missile has been changed from player guided, to guided as a result their stats have changed.
Jericho ability will now load 1 missile every 2 seconds.
Missiles will have 9500 Flight range, 1500 Flight speed, and 80 Mobility,
Impact Damage will be around 125 base.
Will create up to 7 missiles over 7 seconds.
Note: Because the weapons will “charge up” automatically instead of plasma “Charge by holding down”
Note: Because all weapons will get 50% Damage nerf if spamming left click, there will be no cool down on the frigate abilities.
Part 2 Sniper Weapons.
Hailstorm, Long range beam, Stabilizer Guns will all have a secondary effects
Each weapon will charge up, but will have a reload rate (very low)
Each weapon type will have a secondary Effect
Plasma : Will Lower Shield regeneration by 50%
Laser: Will penetrate the shields, dealing 10% of shield damage to hull
Rail gun: Will Explode when hitting a target, dealing 15% of damage to enemies in 1000 meters