First i would like to purpose the idea of radically changing the missile system.
The idea is to give every missile a mass, and the silo max mT
Rockets 2 mT
Missile 3 mT
Cruiser Missiles 4 mT
Torpedo’s 5 mT
Mines 1 mT
Mine Fields 3mT
Death ray 5mT
Leave two missile silo’s this allow players to launch two missiles at once (By swaping to second silo after first is on cool down) This is an excellent mechanic.
Change ship class to carry difference ordiance
Interceptor - Rocket, Mini-torpedo Single Mine only
Fighter - Primarily Missile (can some times have either rocket or cruise)
Frigate - Cruiser, Torp, MF, DR
Design all silos to have
Interceptor 10mt / 10 mt
Fighter 15/15 Mt
Frigate 20/20
Modifications
Increase rocket damage (+ 150-200 impact)
increase mobility on missile to ( 80m/s)
Increase turn/mobility of Cruise to (60m/s)
Increase turn/mobility of Torpedo to (40m/s)
increase aoe damage on torpedo to 2k
increase mine field duration to 3 minutes
Add cloaked mine field, 50% Damage of normal mine field
Add feature to single mines to move (375 ms/s) to the target with in 350 m)
Create new “mini-torpedo” Slower rocket, but higher damage