PvE Modes

Pve Modes are to similar to PvP, I wish to see something completely unique from pvp.

 

I am looking for some new ways to make the PVE game play much better, more active-based and more unique then shooting things over and over.

 

 

Fleet Battle (Map 1)

 

In this map, There is Two Large Capital Fleets (Cruisers, or battleships).

They are about 10000 Meters from each other. 

 

Round 1

the objective is to pick up small Powerups located in the rear Of the battleships.(like EMP bombs)

The battleships are constantly shooting large super beams. They have around 500k HP each.

 

map110.jpg

 

The players objective is to pick up the orbs, and take them to the battleship

 

ship10.jpg

 

Each battleship will have 3 bars under them. Power, Hull, Shields.

The Players objective is to pick up the power, Or Shield ball and take it

to the battleship that needs Repair or more power to fire their weapons.

 

The objective is to carry these orbs specifically to support the fleet in battle.

this is a map designed for players to be highly active, They wont be killing ships themselves.

But the map will be Extremely hard to complete

 

The battle will last up to 10 minutes.

 

Shots will go off every 15 seconds.

To travel from the supply ship to the farthest battleship is 6500 meters

players will support their fleet tell their capital fleet kills the enemy fleet.

 

 

Mining Operations (Design 2)

 

 

Round 1

In this map the maps need to support a mining fleet, but carrying dangerous mined materials from the mining location

to a cargo ship (About 10000 meters).

 

They must do this while traveling through a field of highly active asteroids constantly bouncing and flying into each other.

The catch.

 

If the players get hit by an asteroid, the unstable mined material will detonate, Causing the ship to be seriously damaged

or destroyed.

 

 

Round 2

the cargo ship about to be destroyed by pirate cruisers. It must fly through the asteroid field to get away.

Players must escort it, By shooting the asteroids to cause them to break into small particles that are not capable

of harming of the ship.

 

 

 

Design 3 - Planet Defense

 a dangerous asteroid is heading toward a planet. In order to safe the population, you need to destroy it.

ro do this, you need to drop nukes on the asteroid, to break it up in smaller particles that will burn up in the atmosphere.

 

Nukes can be picked up near the supply ship (Like EMP bombs)

Nukes will detonate 8 seconds after dropped, becareful they hurt.

 

Part 2

 

The smaller particles are just to large, we need to break up the left over particles.

Shoot them down (Lots of small rocks) 

At this stage there is 100 points, if 100 asteroids pass, the planet will be destroyed.

 

 

More to come soon

However, the case speaks!

Однако дело говорит!

Not bad.

В любом случае с ПВЕ надо что-то делать ) Играл несколько раз, сюжет даже примерно не впитал. Ну что-то там про верфь и дредноут… в итоге - безумная стрельба по красным треугольником и поддержка синих треугольников. А, ну еще помимо треугольников надо было сбить какие-то станции в одном из раундов.