I want to help with the idea of making weapons unique.
I thought about this, and i have ruled, that each weapon should get
its own type of mod, but this mod is for new “Weapon Ammo Mod Slot”
Example
Plasma Mod
Rapid/Assault
Damage Penetrates shield by 10%, 10% charge speed
Heavy
Charges explode breaking lock of near by enemies for 1 second.
Hailstorm
reduces shield regeneration by 10%, and burns shields for 10% of damage over 3 seconds.
Laser
Rapid/Assault
Shooting the target heats their weapons, increasing over heating rate by 10%
Heavy
becomes a lightning ray, Jumps to 3 near by targets
Long Range
Turns the beam into a large aoe beam, 250x250 meters wide
Rail gun
Rapid/assault
micro explosions, dealing 10% of damage to near by enemies in 500m
Heavy
Explodes leaving acid on the hull, burning it over time.
Stabilizer
Explodes, leaving a cloud behind, if players travel through it, it will damage them, burning their hull for 28 seconds for 100 dps. these spore will travel to near by ships with in 600 m