Weapons & Difference

I want to help with the idea of making weapons unique.

 

I thought about this, and i have ruled, that each weapon should get

its own type of mod, but this mod is for new “Weapon Ammo Mod Slot”

 

Example

Plasma Mod

 

Rapid/Assault

Damage Penetrates shield  by 10%, 10% charge speed

 

Heavy

Charges explode breaking lock of near by enemies for 1 second.

 

Hailstorm

reduces shield regeneration by 10%, and burns shields for 10% of damage over 3 seconds.

 

 

Laser

 

Rapid/Assault

Shooting the target heats their weapons, increasing over heating rate by 10%

 

Heavy

becomes a lightning ray, Jumps to 3 near by targets

 

Long Range

 

Turns the beam into a large aoe beam, 250x250 meters wide

 

 

 

Rail gun

 

Rapid/assault

micro explosions, dealing 10% of damage to near by enemies in 500m

 

Heavy

Explodes leaving acid on the hull, burning it over time.

 

Stabilizer

Explodes, leaving a cloud behind, if players travel through it, it will damage them, burning their hull for 28 seconds for 100 dps. these spore will travel to near by ships with in 600 m